/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.model.actor.instance;

import jmmos.gameserver.model.actor.MMOCharacter;
import jmmos.gameserver.model.actor.MMOTower;
import jmmos.gameserver.model.actor.templates.MMONpcTemplate;

/**
 * Class for Flame Control Tower instance.
 * @author JIV
 */
public class MMOFlameTowerInstance extends MMOTower
{
	public MMOFlameTowerInstance(int objectId, MMONpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.MMOFlameTowerInstance);
	}
	
	@Override
	public boolean doDie(MMOCharacter killer)
	{
		if (getCastle().getSiege().getIsInProgress())
		{
			getCastle().getSiege().disableTraps();
		}
		return super.doDie(killer);
	}
}
